Archive for June, 2010

Cataclysm Reading List

Posted in Cataclysm, Lore with tags , , on June 28, 2010 by Korzik

One of my guildies asked me which Warcraft books they should read in order to get caught up on lore for the expansion. I thought this was a really good question and that I’d share my answer with you. The spoiler-free answer will be before the break. Spoilers and more in-depth explanations will be after, so click through if you don’t mind reading some spoilers about both the books themselves and the Cataclysm expansion.

List of books:

All three (five if you count the Archive as individual books) of these books have story lines in them that you will see continue in Cataclysm. If you want to know the story to the upcoming expansion I highly recommend reading these books. If you don’t want to read them all, or want a brief run down of how they are connected to the Cataclysm expansion, then follow me after the break. I won’t be covering every little detail, but at least you’ll better understand how a few things fit together.

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Guide to Successful Vanishes

Posted in Guide, Rogue with tags , , on June 18, 2010 by Korzik

Vanish is arguably the second most defining ability of the rogue class, second only to stealth. It gets you back into stealth instantly and is capable of canceling incoming damage from an attack that is in the air at the time. At least, that’s the idea. Vanish is also broken. Even most people who don’t have a rogue know that. It could be argued that vanish isn’t broken, but is simply trying to do two separate things at once, but that’s an entirely different topic. The goal of this post is to help you get a clean vanish to put you back into stealth to stay alive or, to get a reopen.

Before getting into what you can do to increase your chances of a successful vanish it helps to know who the biggest offenders of breaking vanish are. Pets, Hunters, auto attacks, DoTs and, Faerie Fire/Flare all are great at completely negating your attempted vanish.

Now, how do you help avoid getting immediately taken out of your vanish? Here are a few steps you can take to greatly improve your chances:

  • Get some distance – Move away from melee and pets. Putting some distance between you and your opponent will go a long way to getting a clean vanish. The goal here is to get out of melee range so that auto attacks won’t be able to bring you out.
  • Pets – Pets are the worst offenders of completely ignoring your vanishes. A pet can react one of three ways to your vanish: they can drop target and return to their master, attack you out of vanish or, worst of all, stop attacking but continue to follow you all around the map. There are only a few ways to combat this. The first is to get some distance from them (which is very difficult against most pets). Secondly, you can use line of sight and vanish in the split second you have where they can’t hit you. Lastly, you can use a gouge or blind to guarantee a clean vanish against them (only really viable on a clutch defensive vanish).
  • DoTs – DoT ticks will break you out of vanish if you aren’t paying attention to them. However, there is no need to waste a cloak just get a Cheap Shot off. Pay attention to the interval between the DoT ticks. Even with three or four overlapping DoTs on you there should be a gap large enough to Vanish and Cheap Shot/Sap/etc. Half a second is more than enough time with decent latency.
  • FF/Flare – There isn’t a whole lot you can do about these. You’ll either have to move out of range of the Flare, or cloak the Faerie Fire off.
  • Hunters – The bane of rogues everywhere. Add two things that are already on the list (Pets and Flare) with a fast firing ranged physical attack (think ranged melee), and you have one very tough obstacle to get a vanish off against. The only surefire way to get a successful vanish against is a hunter is to CC both the hunter and his pet before vanishing. Outside of that there are a couple of other things you can do to combat them. Hunters normally carry slow two-handers, so vanishing in melee range is a lot safer than being at range (this contradicts point one, but hunters are unique). Line of sighting a hunter eliminates the factor of the hunter itself and leaves only their pet to contend with. It is possible to vanish a Hunter’s shot just like you can any other spell, but it’s much more difficult due to no cast time and how quickly the next one will be on its way. You’ll need to vanish as soon as the shot leaves the hunter and before the next one fires in order to get a clean re-stealth in the open.

All of these strategies are what you can personally do to increase your chance for a successful Vanish. If you have some friends around things can get a lot easier. Cleansing of DoTs, extra crowd control and bubbles go a long way. Wait, bubbles? How do bubbles help you vanish? Absorbed DoT damage will not break stealth. If a priest friend puts a bubble on you before a vanish you’ll have until the shield wears away before DoT damage will bring you out.

Another tip for vanishing is to know why you are vanishing. This may seem like a dumb statement but, the reasons for vanishing plays a huge part in the steps you take before and after the vanish. Defensive vanishes are when you’re at low health and need to sneak away to heal up. In this situation, you should know where you have to go for safety (for example, towards a teammate or out of line of sight). An offensive vanish is when you want to get back into stealth for another opener. In this case, make sure you have enough energy pooled so that you can immediately reopen and start doing damage again.

And, finally, if your vanish does fail, don’t panic. Continue to do what you were planning. What happens to a lot of rogues when their vanish fails is they panic. This panic and confusion is what causes most of the problems, not the actual vanish failing.