Professor Putricide Says PvP is Good for Your Raid

Posted in Warcraft with tags , , , on May 7, 2010 by Korzik

PvP some people love it, others hate it.  Some raiders don’t care one way or another but, feel that it isn’t worth doing because it in no way will help them with their next boss.  To put it simply, those PvE heroes (I am a serious raider so I use that term in an affectionate way) are wrong.

There are many skills that PvP will help keep a lot sharper than Wrath’s raiding content will. And unless you work at it, those skills will be rusty on the occasions where they are called upon in an encounter.  Let’s take a look at a few:

  • Situational Awareness – This is likely the biggest one.  If you want to be successful in PvP you have to know where your enemies are and what they are doing.  Many people find it overwhelming to try to keep track of so much (how many are near you, how many friends are there, what class is everyone, who is moving towards an objective and, who are just there for killing, etc.)  But, if you can start to keep track of all of that information in a  battleground, a fight like Mimiron or Rotface will be a piece of cake.
  • Adaptation – Things rarely go as planed in any PvP encounter. You have to think on the fly and constantly adjust what you are doing depending on what cool downs you have and what ones they have. What spec they are and how they are playing it.  Not to mention terrain and other players joining the fight at any given time.  If you are used to thinking on your toes then it won’t be such a shock if you have to do something out of the ordinary in a fight. (say kiting blood beasts or, taking over someone’s role if they die mid fight)
  • Knowing your class – PvP requires you to know all of what your class is capable of and how to best use every ability in your spell book. There are very few combat abilities that do not have a use in PvP. In contrast there are several abilities that most think (think being the key word) aren’t useful in PvE. And to be fair, for the most part they are right.  However, Blizzard knows you have them and may require you to use them in a fight. So you had best know how to.
  • Key Binding – PvP will teach you the importance of keybinding all of your important abilities.  Both often used and, emergency. And nothing will teach you to mouse turn like fighting a sprinting rogue that is constantly circling you.  Learning how to effectively mouse turn and being familiar with all of your key binds will greatly improve your play in all aspects of the game.  You may think your doing ok, driving with you keyboard and clicking abilities but, you are a lot slower than someone intimately familiar with their key bound abilities and using the mouse to steer.

Those are only a few but, important reasons to try your hand at PvP. Even if you hate PvP I’m sure you know someone who enjoys it and can show you the ropes.  Do it for yourself.  Do it for your raid.

Badge Non-Change

Posted in Cataclysm with tags , , , on May 3, 2010 by Korzik

The announced change to the badge system could be a non-factor or a vast improvement depending on what is available for purchase (PvE wise) with the points.

But first, in case you missed it:

“We’re continuing to refine the badge/emblem and PvP point systems in Cataclysm and we’d like to share some of those changes with you today. Please enjoy!

Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we’re changing badges to a more straightforward point system, similar to the ones we’ve used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content.

Here’s the breakdown:

PvE

  • Hero Points — Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
  • Valor Points — High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)


PvP

  • Honor Points — Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities.
  • Conquest Points — High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points)


When a new tier of raiding gear is released or a new PvP season begins, your higher tier of points will be converted into the lower tier. For instance, if a new tier of raid gear is released, your Valor points will be converted to Hero points, and similarly if a new PvP season begins your Conquest points will be converted to Honor points. Of course that means with these new releases you’ll always begin without any of the higher tier of points, and thus be unable to stockpile them.

As noted for Conquest points, the Rated Battlegrounds and Arenas will be sharing this same point type. Because of that, it will in fact be possible to get the best PvP items without setting foot in Arena; however, more powerful armor and weapons will of course require more Conquest points, so players who win their matches more often will still gear up faster. We’re removing personal rating requirements on almost all items; they’re definitely removed for weapons. We might offer a few items to the absolute best players based on personal rating, largely as cosmetic or ‘bragging rights’ type items. And you’ll have the option of purchasing the previous season’s gear with the more readily available Honor points.

We do plan to have a way to convert Honor points (PvP) into Hero points (PvE), and vice versa, at a loss. The conversions will be possible, but it won’t be a 1:1 rate, and you’ll have fewer points after the conversion process. We won’t allow the higher tiers to be exchanged for each other, however.

To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. If your Valor income from raiding is sufficient, you may not feel the need to run Dungeon Finder every night, or perhaps even at all. Likewise, a PvP player could choose to participate in a lot of Rated Battlegrounds but no Arenas, or focus on both, and still be able to earn the points they want.

We realize that with any changes to progression pathways there are going to be questions. We’re eagerly awaiting any that we may have left unanswered. To the comments!” — Bashiok

My thoughts after the break:

Continue reading

Hardcore Casual

Posted in General with tags , , , , , on April 1, 2010 by Korzik

Just thought I’d write up a bit about how I play WoW.  I have a shift schedule at work which really cuts into my raid availability, so it can be hard to explain.

I approach this game with a definite hardcore attitude. All the classes I play I keep up with the patch notes and latest and greatest changes.  I play to do the best I can at whatever I choose to do. I currently have 5 level 80s the least of which used to be my old main before 3.2.  And that leads to me to my second topic. I have become an altoholic and an AH player in order to fill the gap that was raiding.

My 80s are:
Mut Rogue, Blood (tank) DK, Prot Warrior, Resto Shaman, Surv Hunter.

As I said, I aim to be an exceptional player with each of my toons.  And, for the most part I believe I am achieving that goal. I still have more to learn and practice on every one of them but, anyone who tells you they have perfected their play is most likely lying to you.

I’ll be writing about my experiences and opinions about every one of my toons and in game activities. And now that you’ve been introduced to the toons and my mentality towards the game I hope you’ll better understand and enjoy the posts that will be coming.

Book Review: Stormrage

Posted in General, Lore with tags , , , on March 13, 2010 by Korzik

Now, no one can claim that any of the Warcraft books are works of literary art.  But, Stormrage by Richard A. Knaak is by far the worst written of the books.  If you can move past the writing and get to the base story of the book.  You’ll find a shallow and uninteresting part of lore.

The book deals with the Nightmare that is currently inhabiting the Emerald Dream.  Through the course of the book you learn the cause of the Nightmare and how it is dealt with.  Effectively putting to rest the possibility of a future expansion dealing the Emerald Dream.  There a few revelations in the book that could effect lore in the future but, overall it is just wrapping a story line.

An interesting note about the book however, is that it is the only Warcraft Novel that takes place in current time. (Night of the Dragon could be argued to be also) That in and of itself may be a reason why I found the book rather interesting.  The other books I was able to look past their flaws to enjoy a bit of the history of the Warcraft universe.  That history greatly enriches the game experience for me when I the why, when and, how of events.  Stormrage provides none of those insights at this time.

Would I recommend it: If you are a lore nerd; yes, despite all of it’s flaws and shortcoming it is still Lore.   If you don’t care all that much about lore and only want to read one Warcaft book.  Go out and buy Arthas instead.

Welcome to my new blog

Posted in General with tags , on March 9, 2010 by Korzik

If you followed me over from Dirty Deeds: A Rogue Story at blogspot, welcome to my new general WoW site.  If you happened across this blog from another source, welcome to my rants and insights.

This blog will have a much larger scope than Dirty Deeds did.  While DD was a rogue specific blog this one will cover anything and everything in game that I feel is worth writing about.  From the warcraft novels, to guild issues, to alts and, of course rogues.

This page is very much still in development but, I just wanted to give a quick rundown of what is going on here.  Expect a lot of changes to take place before my next post.

So again, welcome and I hope to see you back.